ProtoPie MCP ベータ版を提供開始!詳しくはこちら。

ProtoPie MCPのベータ版が提供開始!

Introducing ProtoPie

始める

Making Your First Prototype

ProtoPie Ecosystem

ProtoPie Studio Interface

Import

始める

Importing From Adobe XD

Importing From Figma

Importing From Sketch

ProtoPie Genie

Basic Elements

Containers

Devices

Layers

Preview Window

Scenes

Scroll/Paging

Shortcuts

System Status Bar

Triggers & Responses

Easing

Annotations

Responses

Timelines

Triggers

Formulas

始める

Functions

Layer Properties

Syntax

Formulas Use Cases

Variables

始める

Variables

Predefined Variables

Variables Use Cases

AI

始める

AI Interaction Creation

AI Document Q&A

AI Panel Interface

Tips for Best Results

ProtoPie MCP

Getting Started

Studio MCP 概要

Studio MCP インストールとセットアップ

Code MCP 概要

Code MCP インストールとセットアップ

Dev View

Auto Layout

시작하기

Auto Layout Properties

Components

始める

Component Guides

Editing Components

Nested Components

Send & Receive Messages

Interaction Libraries

始める

Managing Interaction Libraries

Managing Library Members

Voice Prototyping

Getting Started

Listen Response

Speak Response

Use Cases

Voice Command Trigger

Connecting Devices

Connecting blokdots

Connecting Mobile Devices

ProtoPie Cloud

始める

Managing Prototypes

Managing Storage

Sharing Prototypes

ProtoPie Player

Testing Prototypes

Managing Fonts

Offline Testing

ProtoPie Player for Wear OS

Teams

始める

Editors & Viewers

Onboarding Your Team

Projects

Team Owner & Team Admin

Handoff

始める

Creating Interaction Recordings

Managing Interaction Recordings

Recording Page

User Testing

始める

Overview

Creating Test Rooms

External Integrations

Managing Test Sessions

Test Results & Analysis

User Testing on ProtoPie Cloud

ProtoPie Connect

始める

API Plugin

Arduino Plugin

blokdots Plugin

Connect Embedded

Custom Layer Integrations

Custom Plugins

Connect Devices

Gamepad Plugin

IFTTT Plugin

Logitech G29 Steering Wheel Plugin

Testing Prototypes

Feature Comparison

Unity Plugin

ProtoPie Enterprise

始める

Organization Settings

Service Admin

Single Sign-On (SSO)

Security

Overview

Access Control

Data Transit, Storage & Backup

Incident Response

Network & ProtoPie Player App Security

Physical Security

Risk Management

Menu

Introducing ProtoPie

始める

Making Your First Prototype

ProtoPie Ecosystem

ProtoPie Studio Interface

Import

始める

Importing From Adobe XD

Importing From Figma

Importing From Sketch

ProtoPie Genie

Basic Elements

Containers

Devices

Layers

Preview Window

Scenes

Scroll/Paging

Shortcuts

System Status Bar

Triggers & Responses

Easing

Annotations

Responses

Timelines

Triggers

Formulas

始める

Functions

Layer Properties

Syntax

Formulas Use Cases

Variables

始める

Variables

Predefined Variables

Variables Use Cases

AI

始める

AI Interaction Creation

AI Document Q&A

AI Panel Interface

Tips for Best Results

ProtoPie MCP

Getting Started

Studio MCP 概要

Studio MCP インストールとセットアップ

Code MCP 概要

Code MCP インストールとセットアップ

Dev View

Auto Layout

시작하기

Auto Layout Properties

Components

始める

Component Guides

Editing Components

Nested Components

Send & Receive Messages

Interaction Libraries

始める

Managing Interaction Libraries

Managing Library Members

Voice Prototyping

Getting Started

Listen Response

Speak Response

Use Cases

Voice Command Trigger

Connecting Devices

Connecting blokdots

Connecting Mobile Devices

ProtoPie Cloud

始める

Managing Prototypes

Managing Storage

Sharing Prototypes

ProtoPie Player

Testing Prototypes

Managing Fonts

Offline Testing

ProtoPie Player for Wear OS

Teams

始める

Editors & Viewers

Onboarding Your Team

Projects

Team Owner & Team Admin

Handoff

始める

Creating Interaction Recordings

Managing Interaction Recordings

Recording Page

User Testing

始める

Overview

Creating Test Rooms

External Integrations

Managing Test Sessions

Test Results & Analysis

User Testing on ProtoPie Cloud

ProtoPie Connect

始める

API Plugin

Arduino Plugin

blokdots Plugin

Connect Embedded

Custom Layer Integrations

Custom Plugins

Connect Devices

Gamepad Plugin

IFTTT Plugin

Logitech G29 Steering Wheel Plugin

Testing Prototypes

Feature Comparison

Unity Plugin

ProtoPie Enterprise

始める

Organization Settings

Service Admin

Single Sign-On (SSO)

Security

Overview

Access Control

Data Transit, Storage & Backup

Incident Response

Network & ProtoPie Player App Security

Physical Security

Risk Management

Managing Library Members

Team libraries only.

Permissions

When you create a team library, you become the library owner by default. Or you can become a library owner when ownership has been transferred to you by the previous library owner.

The library owner can add and remove library members. Library members, if they are editors, can make changes and publish them to the interaction library, see the version history, and restore previous versions.

A library owner can do everything a library member can. In addition, a library owner can transfer ownership, change the information of the library, and archive libraries.

See below what the differences are between what a library owner and a library member can do when both of them are editors.

Privileges

Library Owner

Library Member

Make and publish changes to a library

See version history

Restore previous versions

Add and remove library members


Transfer ownership


Change library information


Archive library


Adding and Removing Library Members

The library owner can easily add and remove library members among members of the team.

By clicking on the + button on the left panel, you can reveal the list of library members. Then by checking or unchecking the checkboxes next to the names, the owner can add or remove library members.

Transferring Ownership

As the library owner, you can transfer the ownership to one of the library members. Click on the settings icon in the left panel in the desired team library and click on the Transfer tab in the following window. You can then select a library member in the drop-down menu. By clicking on the Transfer Ownership button, you are downgraded to a library member. There can be only one library owner per team library at a time.